Home Recent projects, starter ideas, and one prompt to jump into sprite-sheet creation.
SpriteOpsScene studio
FROM REFERENCE TO SCENE

Every moving part. One shared canvas.

Bring your references, sprite sheets, and scene ideas together. Select the pixels that matter. Refine, animate, and combine them without losing the originals.

  1. 01Import or generate
  2. 02Select and refine
  3. 03Fuse and export

Editing stays on your device. No sign-in to try it.

TRY THE WORKFLOW Editable example

Sample artwork by Ansimuz. CC0. Not AI-generated.

30 DISTINCT STARTING POINTS

Different worlds. Different workflows.

Environments, encounters, UI, effects and storyboard plans. Each template has its own editable assets and layout.

INSIDE THE STUDIO

The canvas is the workspace.

Pin projects, keep notes beside your references, and hide the composer when you just want to work with the pixels.

Actual desktop studio with grouped environment and character assets, notes and pinned projects
Desktop / grouped studies on one shared board
Actual phone studio with touch controls and project canvas
Phone / the same projects, explicit touch actions
01

Context stays with the pixels.

Group backgrounds, character studies and notes. Select exact rows, columns or cells instead of sending an entire sheet blindly.

02

Experiments keep their originals.

Refinements become new assets. Background jobs stay with the project that started them, even while you work on another.

03

Take the work with you.

Export frames, GIFs, boards and shot lists. Use the local Codex tools to annotate portable projects and plan filmmaking sequences.

SPRITEOPS DIRECTOR / LOCAL PLUGIN

Bring your boards into Codex.

Export a board, use approval-gated MCP tools to add notes, select cells, and draft a shot list, then import it back. Local file handoff, not hidden browser synchronization.

Context session

Start with a sheet, prompt, or GIF.

SpriteOps keeps prompt, source focus, canvas frames, GIF, and export in one guided path.

Session

Start a new session

Next best action Start with a sprite pack brief.

Describe the hero, biome, props, and style. SpriteOps will route the next step to Create, Animate, History, or export.

Sprite sheet lab

Create sheets and loops.

01 Generate sheet Character, prop, UI, VFX, tile.
02 Click output Edit, isolate, animate.
03 Build loop Split, reorder, export.
Source focus Active sheet row

Use exact cells, rows, columns, or borders without leaving Create.

Character GIF from sprite sheet
Character sheet Ready GIF loop
Environment GIF from sprite sheet
Environment sheet Wide frame loop
Hazard GIF from sprite sheet
Hazard sheet Export preview
Generate
•••
Generation settings Keep the prompt simple. Tune only the output, look, motion, and next handoff.
Output
Count
Look
Motion
After generate

Type a simple idea. SpriteOps adds sheet, transparency, grid, and export details behind the scenes.

Animation lab

Convert focused sprites into a clean animated GIF.

1 Source 2 Preview 3 Refine 4 Export
Batch mode

Create six GIF options. Pick a favorite. Branch six more.

Start from one source, compare six loops, then branch six more from your favorite.

Source Current frames
Optional tuning: balanced arcade, readable crop
Balanced arcade loop for the next batch.
Optional: run one loop preset
Templates

Starter library

Pick a row, column, or cells. Animate uses that exact focus.
Selected sprite sheet
Selection preview Click cells to focus them, then send, build a GIF, or download PNG.
Recent

History of sheets, GIFs, and exports.

Subscriptions

Plans, export tier, and checkout.

Starter SGD 5 / month Start making and exporting simple sprite assets.
  • Prompt to PNG
  • Basic history library
Checking checkout setup...
Pro SGD 24 / month For heavier generation, animation, and export workflows.
  • Higher workflow limits
  • Pack export and handoff briefs
Checking checkout setup...
Billing preview Preview checkout and plan access.

Plan estimates stay separate from the core sprite workflow so Settings does not interrupt creation.

01PlanStarter / Creator / Pro
02SessionCheckout route
03TaxTax and billing details
04ReturnSuccess / cancelled URL
Local estimate SGD 12 estimate 1 Creator seat, 0 asset packs, tax visible.
Subscription SGD 12
Asset packs SGD 0
Checkout path Plan + Tax
Creator 1 seat 0 packs Tax visible
Next Run route check
State Preview only

Status: not checked yet.

Plan checks
Route details
Run Check setup first. It will show whether billing needs more configuration.
Settings

Sound, canvas feel, and workspace controls.

Interaction sound Subtle click feedback
Canvas Keep creation visible
Errors Explain generation issues

Image failures now keep your prompt in place and state whether the server route, API key, or request failed.

Generated sprite output
Selected asset

Output

One change

Type one change. SpriteOps preserves identity and updates this asset.

Suggestions
Made Now
Tile Sprite
Frames -
Guidance None
Next Edit or build GIF
GIF Animate
Source prompt
More options
SpriteOps mobile

A phone-first onboarding flow for game asset creation.

Use this as the Expo/native first-run experience: quick value, real sprite visuals, then account/workspace setup.